SpilBar starts again and it’s all about the details
One of our favorite events in Copenhagen, SpilBar, is returning after a brief Summer break.
The bi-monthly event features game talks for everyone in the games industry, a game showcase and some free drinks while people mingle.
And the next one is happening this Wednesday, September 30th at 16.30 until 20.00, at the usual spot in Cinemateket, Bio Asta (Basement) in Gothersgade 55, Copenhagen.
For SpilBar 26, the event will feature a series of microtalks where we forget all about the overview and dive deep into the detail.
The speakers are:
Martin Fasterholdt, works at Playdead by day and tries to finish his thesis at night. The topic of his thesis is jumping in 2d platform games. Based on this he will present some of the subtle difference between the jumping in Super Mario Bros. 3 and Super Meat Boy. ”
Andreas Normand Grøntved, lead animator at Playdead, will share his thoughts and ambitions about his highly optimized 6-bone humanoid rig. A rig created specifically to make in-game crowds less costly in terms of performance.
Tim Garbos, currently works at Triband, but has spent the past year polishing a small ios puzzle game called Progress. He will talk about the journey from prototype to final product focusing on the small details and interesting lessons learned from playtesting.
Each talk will explore a single aspect, looking closely at what makes it essential to the player’s experience.
How much can four pixels of animation help your puzzle design? What is the difference between the way Mario and Meat Boy jump?
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.
SpilBar 26 is sponsored by Interactive Denmark.