The best way to describe IGDA.dk is to give some insight into the activities we are arranging.
Barmeetings are social arrangments where members and other game developers meet - often over a beer - to network, discuss trends in the gaming industry, share tips & ideas, and generally to enjoy the mood.
Lectures are presentations on topics of interest to games developers. The topic of the presentation can be broad and ranges from highly technical talks (such as graphics programming) to the more general topics (ethics in games). IGDA.DK will focus heavily on the members input to possible talks and find appropriate speakers through our network. The lectures is usually followed by a beer at the local bar.
Chapter Special Interest Groups (CSIG) is the network for developers with an interest in a specific game development field. In a special interest group, participants can share knowledge, network and discuss developments in their field. The IGDA-network in Denmark includes Audio Design, Game Design, Graphics Programming, Quality Assurance & Business. We plan to launch several more special interest groups in autumn 2009. IGDA.DK is currently spearheading this initiative of SIGs at the local level within the wider IGDA, and has recieved much praise from both the IGDA international board, and local chapters.
Demo Night is a regular recurring event in the autumn, when game developers have the opportunity to present their ongoing game productions for an audience. Participants are professional gaming companies, demo groups, students & individuals. Productions range from very small flash games to large AAA game demos & works.
The Nordic Game Jam is an annual event where game developers gather for a weekend and make games. Nordic Game Jam started in 2006 and has grown to over 150 participants each year and nearly 30 games. There is further information about the Nordic Game Jam here: http://nordicgamejam.org/
The Global Game Jam is a network of game jams with the Nordic Game Jam as a flagship model. Susan Gold from IGDA was inspired by the Nordic Game Jam, and co-founded the Global Game Jam with Gorm Lai and Ian Schreiber. IGDA.DK helped to create the infrastructure for the network and was a key driving force in defining the framework and objectives of the Global Game Jam Network. It initially advised the organizers of the local game jams, delivered an organizational manual laying out a blueprint for such an event, and made itself available for questions and support running up to the first Global Game Jam. IGDA.DK continues to support the Global Game Jam as an ongoing concern. About the Global Game Jam: http://globalgamejam.org/
Other initiatives: IGDA.DK is very active within the International Game Developer's Association, where we are working to develop the international focus of the organizational structure.
In connection with the establishment of the Global Game Jam 2009, members of IGDA Denmark has made presentations at key conferences around the world. We presented the Global Game Jam at the Game Developer's Conference in March 2009 in San Francisco, presented the games from the Global Game Jam at Nordic Game Conference in May 2009 in Malmö and at Develop in Brighton, UK in July 2009.
Members of IGDA Denmark has a large network within the International Game Developer's Association and the games industry in general. We use this network to promote the Danish games industry, and Danish companies internationally. We are always open to requests from the Danish game developers who need to be put in contact with a person with specialized knowledge.