Posts tagged Board Games

Win a ticket to w00t Copenhagen Play Festival!

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w00t Copenhagen Play Festival

Last year, a new event celebrating outdoors and board games was born in Copenhagen. Under the name of w00t Copenhagen Play Festival, this gathering brought together whole families, game developers and a lot of people who just wanted to have fun for a great unforgettable weekend!

With the huge success of last year, at IGDA Denmark we wanted to help this event grow bigger and better by becoming official sponsors of the event, which will take place from May 30th to June 1st.

But that’s not enough! We want more people to have the chance to discover w00t and enjoy it alongside everyone else, which is why we are giving away 10 tickets to w00t!

All you have to do is sign up through this form and we will announce the lucky winners on Thursday at noon through a random draw.

Still not convinced? Check out the w00t website for photos and info on the games that will be played!

Bonfires, jamming, baking and more happened at Exile Spring 2014

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Exileposter_1002 Exile Game Jam Spring 2014 was yet another success last week at Vallekilde Højskole. With over 60 participants from parts of all over the world, the coziest game jam in the world provided fun times and a great jamming experience to all the participants.

The extended game jam took place from April 30th until May 4th 2014, days in which we were lucky to have such an amazing weather that allowed us to have meals outside, have bonfires at night over some beers and relax over the lawn on Sunday morning after brunch.

As usual, Exile is a more relaxed type of experience when compared to other events such as Nordic Game Jam or Global Game Jam. It always starts with games prepared to get to know each other and mini-challenges and workshops over the first day before the proper game jam begins.

The theme: Make something that has never been done before, and do something that YOU have never done before (so if you are a programmer, try making art, if you are a sound designer, give coding a go and so on). So with that in mind, all the participants, including the Game Academy students at Vallekilde Højskole, set out to make teams, many of them with new people they have never worked with before, and try their hands on something unique.

So what were the standouts of the game jam?

First of all, we have the audience vote award, which happened to be shared between two different games! First, we have Nicklas Nygren’s Super Air Flyers, and with the exact same amount of votes, Martin Fasterholdt’s Javelin.

In Super Air Flyers, you control a plane with no thrust whatsoever in a psychedelic 3D landscape with a series of rings you have to maneuver your plane through before you make it to the portal in the end.

SuperAirFlyers

And in Javelin, you fight a series of enemies through several levels where enemies will attack you with javelins. However, if you dodge them, you’ll be able to pick them up (even from a dead body) and prepare your counter-attack.

Javelin

But we like to have more than just a winner at Exile. Which is why we had a jury that selected even more games for different categories.

Most emotional game: Old Man Wants to Exile, where you explore the sad, boring house of an old man who will very slowly try to sneak around his annoying children trying to keep him indoors so that he can make it to the Exile Game Jam.

OldManWantsToExile

Best to watch: Baking Simulator, a fun combination of the Oculus Rift and Kinect technologies where the player will have to bake a virtual cake with the help of an assistant providing the hands. Though the poor Matthias fell off the stage while presenting with the Oculus Rift on him. The dangers of virtual reality games!

BakingWithFriends

Best meta-game: King of Colors, a funny tribute to the Danish artist Per Arnoldi, uses his three favorite colors, red, blue and yellow and his three favorite shapes, square, circle and cone, in a card guessing game to become the King of Colors.
KingOfColors2 KingOfColors

Better than I thought: Hidden in plain text, an ASCII two-player competitive game where one player will have to hide himself in a mess of ASCII characters spread all over the screen, with barely a hint of where the player is moving (based on the speed of his movement) and in the next turn the other player will have to locate his position and make it as close as possible.

Hidden2Hidden

Most commercial game: WeStory, a smartphone experience where several participants can build together a story out of pictures, text and audio as they create a new part of the story to pass along to the next player. As players pass the story to the next person, a full story starts taking place, though usually in a very chaotic and crazy way.

Least/Most Feministic game: Cunt Touch This, inspired by the cunt colouring book by Tee A. Corinne, the game is a meditative drawing activity accompanied by sounds the user creates while painting. But the player has to be careful when painting on the sensitive areas, since too much paint there will cause the image to pulsate in slow motion. The award was given to the game best suited to contribute to the discussion of feminism and games.

CuntTouchThis

Most Newtonian Gravitation Game: Newtonian Gravitation, which as the name implies, has the player using gravity to his advantage to jump from planet to planet to make it to the goal. The planets are small in size, with the player being able to walk around the entire planet to gain speed and then jump to escape the pull of the planet’s gravity and as such make it to the next planet.

Newtonian gravitation

Tech award: Super Air Flyers, Nicklas Nygren’s game got yet another award for his polished technology behind the game.

Knowledge +1001 award: Boredom Simulator, this award goes to the best game made by Vallekilde students, and in this case it went to a game where you travel in a tourist bus alongside your annoying girlfriend, all of it experienced in marvellous 3D through the Oculus Rift to make the boredom immersion as close to reality as possible.

BoredomSimulator

As you can see, the selection of winning games is varied quite varied, full of exciting stuff, curiosities and technical achievements.

And this time IGDA Denmark sponsored the final party after the game jam on Saturday night, which we’re sure everyone enjoyed! As usual, the final party includes a music jam at night, a visit to the nearby graveyard and, of course, the sauna.

Group photo Spring 2014

 

We’ve taken quite a few pictures during the event, but here’s a collection of some that will give you an idea of the overall mood of the event.

We look forward to having Exile again next semester for Fall 2014!

Luck vs. Skill in Games talk by Magic: The Gathering creator

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Richard Garfield

EDIT: Due to the high amount of participants who have shown interest on Facebook, we have decided to move the talk to the biggest auditorium at ITU: Auditorium 1.

Richard Garfield, Ph.D. in Combinatorial Mathematics from the University of Pennsylvania, best known for being the designer of the wildly popular collectible card game Magic: The Gathering, will be giving a talk at the IT University of Copenhagen on Luck in Games.

Now, if you’ve been following our news here, you already know that Garfield is one of the speakers lined up for this month’s board-games focused SpilBar 16 event alongside Reiner Knizia.

But this is not going to be the only chance you got to see him talk!

Whereas his talk during SpilBar will focus on gameplay balancing, the one IGDA Denmark will be hosting at the IT University of Copenhagen will focus on Luck in Games and will, ironically, be taking place in September, Friday 13th.

The talk is open for everyone (as long as there is space available), so even if you plan on attending the SpilBar event (which you totally should!) you are more than welcome to join this really interesting talk.

And, with the talk being on a Friday afternoon, you will be able to stop by ITU’s Scrollbar after the talk for a drink or two.

Date and time: September, Friday 13th at 14:00
Location: IT University of Copenhagen (Rued Langgaards Vej, 7) – Auditorium 1
Facebook event: https://www.facebook.com/events/647290978627969

We’re looking forward to seeing you around!

Magic, Lord of the Rings and Board Games at Spilbar 16

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Spilbar16

With Summer 2013 coming to a close it’s time to start thinking again about the upcoming events for the year, and to kick it all off, what’s better than another round of talks, mingling and games showcase at Spilbar 16?

The theme for the next edition of Spilbar is board games, and the event is going to bring together two of the biggest figures in the industry with Richard Garfield and Reiner Knizia as they give us their perspectives on the past, present and future of game design.

Richard Garfield designed his first game at the age of 13 but he is best known for making the first collectible card game ever, Magic: The Gathering in 1993. He has also designed Netrunner, RoboRally, Vampire: The Eternal Struggle and most recently King of Tokyo. Garfield first became passionate about games when he played Dungeons & Dragons. Currently he is working on the digital trading card game SolForge, which aced $430.000 on Kickstarter back in September 2012. He has a Ph.D. in combinatorial mathematics and his great-uncle invented the paper clip.

Reiner Knizia developed his first game at the age of 8 and has been a full-time game designer since 1997. Knizia have designed over 500 published games, which have won him the Deutcher Spiele Preis four times, one Spiel des Jahres award and numerous other national and international awards. Knizia’s best selling games are Lord of the Rings and Pickomino with over one million copies sold and Keltis with over 600.000 sold copies worldwide. Knizia also designed games such as Lost Cities, Ingenious, Qin and Tigris & Eufrat, which all are released on iOS devices as well. He has a Ph.D. in mathematics and several often European gaming conventions host ‘Kniziathons’ – tournaments solely dedicated to celebrating Knizia-designed games.

SpilBar 16 will conclude with the annual award ceremony for the Danish board game award Guldbrikken (‘The Golden Pawn’), where celebrates the best board games of 2013. Afterwards there will be time to mingle over some drinks or play some of the games in the showcase. Please note that you can apply to showcase your game here!

The event will take place once again at AFUK, the Akademiet for Utæmmet Kreativitet located in Enghavevej 80-82B, on Thursday, September 12th from 16:30 to 21:00. As usual, everyone is welcome to join, so we’re hoping to see you there!

You can also check the event on Facebook to stay updated with the latest changes!

About SpilBar:
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild from The Danish Game Council (Dansk Spilråd). SpilBar is organized in collaboration with IGDA Denmark, Unge Spiludviklere, Spilordningen and Computerspilzonen.
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