Posts tagged Spilbar

SpilBar starts again and it’s all about the details

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SpilBar

One of our favorite events in Copenhagen, SpilBar, is returning after a brief Summer break.

The bi-monthly event features game talks for everyone in the games industry, a game showcase and some free drinks while people mingle.

And the next one is happening this Wednesday, September 30th at 16.30 until 20.00, at the usual spot in Cinemateket, Bio Asta (Basement) in Gothersgade 55, Copenhagen.

For SpilBar 26, the event will feature a series of microtalks where we forget all about the overview and dive deep into the detail.

The speakers are:

Martin Fasterholdt, works at Playdead by day and tries to finish his thesis at night. The topic of his thesis is jumping in 2d platform games. Based on this he will present some of the subtle difference between the jumping in Super Mario Bros. 3 and Super Meat Boy. ”

Andreas Normand Grøntved, lead animator at Playdead, will share his thoughts and ambitions about his highly optimized 6-bone humanoid rig. A rig created specifically to make in-game crowds less costly in terms of performance.

Tim Garbos, currently works at Triband, but has spent the past year polishing a small ios puzzle game called Progress. He will talk about the journey from prototype to final product focusing on the small details and interesting lessons learned from playtesting.

Each talk will explore a single aspect, looking closely at what makes it essential to the player’s experience.
How much can four pixels of animation help your puzzle design? What is the difference between the way Mario and Meat Boy jump?

About SpilBar
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.

Join SpilBar’s Facebook group here.
Join the mailinglist and receive mails about SpilBar events here.

SpilBar 26 is sponsored by Interactive Denmark.

SpilBar 21 – Stone Librande and Guldbrikken Awards

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SpilBar

First of all, it feels great to finally be able to use the new SpilBar logo that was unveiled at the previous SpilBar 20 (which was a great celebratory event full of great micro-talks and marked the last event for the Spring 2014 semester.

But after the Summer a new period begins, and what better way to do so than with a new SpilBar event come September 11th with nothing less than Stone Librande as the guest speaker!

If case his name doesn’t directly ring a bell, perhaps his works will: Stone Librande is Lead Designer at Riot Games (League of Legends) and has worked in the game industry for over 10 years on games such as Diablo 3Spore, and SimCity. In addition to his full-time job designing video games, he also teaches game design courses at Cogswell College and at Carnegie Mellon’s ETC program. He runs design seminars at the Game Developers Conference and at other locations around the world. An avid game collector, Stone’s walk-in closet holds more than 300 card and board games, including 30 that he has designed himself.

Over many years, Stone has been designing card and board games to entertain his children as they grew from age 3 to age 22. During his talk at SpilBar 21, titled 19 Games in 19 Years, he will show 19 of those games and describe how his design techniques have evolved over time, as he went from making simple color matching games to tactical battle simulations. Along the way he will talk about the lessons he has learned and how his children have shaped his personal design philosophy. He invites you to create your own games for your family and friends and shares many tips that will help get you started. 

But not only that, this event will once again host the Guldbrikken Awards, which was so successful last year, where the best board games of 2014 will receive awards. As usual there will be a whole bunch of board games to play, both well known ones and unpublished ones (with an open call for games coming soon!)

So mark down the following date and place:

Where: The Design Society, HC Andersens Boulevard 27, 1553 Copenhagen V
When: Thursday, September 11th from 16:30 to 21:00

Read more about SpilBar in its page on our Danish GameDev Events page.

Luck vs. Skill in Games talk by Magic: The Gathering creator

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Richard Garfield

EDIT: Due to the high amount of participants who have shown interest on Facebook, we have decided to move the talk to the biggest auditorium at ITU: Auditorium 1.

Richard Garfield, Ph.D. in Combinatorial Mathematics from the University of Pennsylvania, best known for being the designer of the wildly popular collectible card game Magic: The Gathering, will be giving a talk at the IT University of Copenhagen on Luck in Games.

Now, if you’ve been following our news here, you already know that Garfield is one of the speakers lined up for this month’s board-games focused SpilBar 16 event alongside Reiner Knizia.

But this is not going to be the only chance you got to see him talk!

Whereas his talk during SpilBar will focus on gameplay balancing, the one IGDA Denmark will be hosting at the IT University of Copenhagen will focus on Luck in Games and will, ironically, be taking place in September, Friday 13th.

The talk is open for everyone (as long as there is space available), so even if you plan on attending the SpilBar event (which you totally should!) you are more than welcome to join this really interesting talk.

And, with the talk being on a Friday afternoon, you will be able to stop by ITU’s Scrollbar after the talk for a drink or two.

Date and time: September, Friday 13th at 14:00
Location: IT University of Copenhagen (Rued Langgaards Vej, 7) – Auditorium 1
Facebook event: https://www.facebook.com/events/647290978627969

We’re looking forward to seeing you around!

Magic, Lord of the Rings and Board Games at Spilbar 16

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Spilbar16

With Summer 2013 coming to a close it’s time to start thinking again about the upcoming events for the year, and to kick it all off, what’s better than another round of talks, mingling and games showcase at Spilbar 16?

The theme for the next edition of Spilbar is board games, and the event is going to bring together two of the biggest figures in the industry with Richard Garfield and Reiner Knizia as they give us their perspectives on the past, present and future of game design.

Richard Garfield designed his first game at the age of 13 but he is best known for making the first collectible card game ever, Magic: The Gathering in 1993. He has also designed Netrunner, RoboRally, Vampire: The Eternal Struggle and most recently King of Tokyo. Garfield first became passionate about games when he played Dungeons & Dragons. Currently he is working on the digital trading card game SolForge, which aced $430.000 on Kickstarter back in September 2012. He has a Ph.D. in combinatorial mathematics and his great-uncle invented the paper clip.

Reiner Knizia developed his first game at the age of 8 and has been a full-time game designer since 1997. Knizia have designed over 500 published games, which have won him the Deutcher Spiele Preis four times, one Spiel des Jahres award and numerous other national and international awards. Knizia’s best selling games are Lord of the Rings and Pickomino with over one million copies sold and Keltis with over 600.000 sold copies worldwide. Knizia also designed games such as Lost Cities, Ingenious, Qin and Tigris & Eufrat, which all are released on iOS devices as well. He has a Ph.D. in mathematics and several often European gaming conventions host ‘Kniziathons’ – tournaments solely dedicated to celebrating Knizia-designed games.

SpilBar 16 will conclude with the annual award ceremony for the Danish board game award Guldbrikken (‘The Golden Pawn’), where celebrates the best board games of 2013. Afterwards there will be time to mingle over some drinks or play some of the games in the showcase. Please note that you can apply to showcase your game here!

The event will take place once again at AFUK, the Akademiet for Utæmmet Kreativitet located in Enghavevej 80-82B, on Thursday, September 12th from 16:30 to 21:00. As usual, everyone is welcome to join, so we’re hoping to see you there!

You can also check the event on Facebook to stay updated with the latest changes!

About SpilBar:
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild from The Danish Game Council (Dansk Spilråd). SpilBar is organized in collaboration with IGDA Denmark, Unge Spiludviklere, Spilordningen and Computerspilzonen.
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