Posts tagged Talks

SpilBar 21 – Stone Librande and Guldbrikken Awards



First of all, it feels great to finally be able to use the new SpilBar logo that was unveiled at the previous SpilBar 20 (which was a great celebratory event full of great micro-talks and marked the last event for the Spring 2014 semester.

But after the Summer a new period begins, and what better way to do so than with a new SpilBar event come September 11th with nothing less than Stone Librande as the guest speaker!

If case his name doesn’t directly ring a bell, perhaps his works will: Stone Librande is Lead Designer at Riot Games (League of Legends) and has worked in the game industry for over 10 years on games such as Diablo 3Spore, and SimCity. In addition to his full-time job designing video games, he also teaches game design courses at Cogswell College and at Carnegie Mellon’s ETC program. He runs design seminars at the Game Developers Conference and at other locations around the world. An avid game collector, Stone’s walk-in closet holds more than 300 card and board games, including 30 that he has designed himself.

Over many years, Stone has been designing card and board games to entertain his children as they grew from age 3 to age 22. During his talk at SpilBar 21, titled 19 Games in 19 Years, he will show 19 of those games and describe how his design techniques have evolved over time, as he went from making simple color matching games to tactical battle simulations. Along the way he will talk about the lessons he has learned and how his children have shaped his personal design philosophy. He invites you to create your own games for your family and friends and shares many tips that will help get you started. 

But not only that, this event will once again host the Guldbrikken Awards, which was so successful last year, where the best board games of 2014 will receive awards. As usual there will be a whole bunch of board games to play, both well known ones and unpublished ones (with an open call for games coming soon!)

So mark down the following date and place:

Where: The Design Society, HC Andersens Boulevard 27, 1553 Copenhagen V
When: Thursday, September 11th from 16:30 to 21:00

Read more about SpilBar in its page on our Danish GameDev Events page.

It’s time to learn Unity from beginner to pro



Here at IGDA Denmark we are big fans of Unity, the popular game engine that was born in Copenhagen and quickly caught on with indie game developers, especially in the mobile market. Since it first came out in 2005 the engine has been getting all sort of improvements in usability, performance, features and soon a great new 2D workflow system that makes modern game development extremely accessible to everyone. It’s no wonder it’s become such a widely used engine!

So after some careful planning we want to announce the Unity Nights, a series of free lectures where you can go from zero to hero with Unity.

These lectures will take you from the very first basics of working with Unity to start creating your own games and polishing them up. Later lectures will take on more advanced topics such as working with the Mecanim animation system, scripting, physics and programming custom shaders. These will certainly help you also when you join one of the many game jams happening in Denmark!

But for the moment being, let’s focus on the first three lectures:

  • Thursday, September 26th – Unity for absolute dummies
  • Wednesday, October 2nd – Building your first game in Unity
  • Thursday, October 10th – Building a BETTER game with Unity

The first lecture will get you accustomed with Unity, it’s interface, controls and basic elements, as well as learning a proper workflow. No coding skills required! (Though they will, of course, help). The following two lectures are step-by-step examples where you will be making a fully working game in a tutorial style. If you prefer to, you can save the event on Facebook as well!

All the lectures will begin at 19:00 in order to keep a consistent schedule. Also these lectures will end with a questions session where you can come with your problems with Unity and we will try to help you as much as possible. The location is at Aalborg University Copenhagen, located in Sydhavn (not far from the Sydhavn S-train station, a couple of stops away from the central train station). We will be placing signs at the entrance so you can find the room where these lectures will be taking place.

And that’s not all! Don’t forget that later on we will announce more lectures to continue with the program into more advanced topics, so keep updated with our announcements here or on our Twitter and Facebook pages to be the first one to hear about upcoming Unity Nights!

Watch Richard Garfield’s talk at ITU


Richard Garfield

Did you miss Richard Garfield‘s talk at the IT University of Copenhagen last Friday, September 13th?

Then no worries, we’ve got you covered. We managed to record the entire presentation, plus the questions from the audience afterwards into one single video. We had a few technical issues at the beginning of the talk, but afterwards everything went quite smooth.

The talk itself was quite the success! We had over 350 people attending the event plus all those watching the talk online through our livestream. The event even received media coverage on Danish media outlets such as DR’s Troldspejlet and Berlingske.

After his talk about luck in games, Garfield spent over 20 minutes signing autographs on cards and game boxes, making sure that all the attendees were pleased.

And if you weren’t there, we hope you will also enjoy the talk through our livestream recording:

Luck vs. Skill in Games talk by Magic: The Gathering creator


Richard Garfield

EDIT: Due to the high amount of participants who have shown interest on Facebook, we have decided to move the talk to the biggest auditorium at ITU: Auditorium 1.

Richard Garfield, Ph.D. in Combinatorial Mathematics from the University of Pennsylvania, best known for being the designer of the wildly popular collectible card game Magic: The Gathering, will be giving a talk at the IT University of Copenhagen on Luck in Games.

Now, if you’ve been following our news here, you already know that Garfield is one of the speakers lined up for this month’s board-games focused SpilBar 16 event alongside Reiner Knizia.

But this is not going to be the only chance you got to see him talk!

Whereas his talk during SpilBar will focus on gameplay balancing, the one IGDA Denmark will be hosting at the IT University of Copenhagen will focus on Luck in Games and will, ironically, be taking place in September, Friday 13th.

The talk is open for everyone (as long as there is space available), so even if you plan on attending the SpilBar event (which you totally should!) you are more than welcome to join this really interesting talk.

And, with the talk being on a Friday afternoon, you will be able to stop by ITU’s Scrollbar after the talk for a drink or two.

Date and time: September, Friday 13th at 14:00
Location: IT University of Copenhagen (Rued Langgaards Vej, 7) – Auditorium 1
Facebook event:

We’re looking forward to seeing you around!

Magic, Lord of the Rings and Board Games at Spilbar 16



With Summer 2013 coming to a close it’s time to start thinking again about the upcoming events for the year, and to kick it all off, what’s better than another round of talks, mingling and games showcase at Spilbar 16?

The theme for the next edition of Spilbar is board games, and the event is going to bring together two of the biggest figures in the industry with Richard Garfield and Reiner Knizia as they give us their perspectives on the past, present and future of game design.

Richard Garfield designed his first game at the age of 13 but he is best known for making the first collectible card game ever, Magic: The Gathering in 1993. He has also designed Netrunner, RoboRally, Vampire: The Eternal Struggle and most recently King of Tokyo. Garfield first became passionate about games when he played Dungeons & Dragons. Currently he is working on the digital trading card game SolForge, which aced $430.000 on Kickstarter back in September 2012. He has a Ph.D. in combinatorial mathematics and his great-uncle invented the paper clip.

Reiner Knizia developed his first game at the age of 8 and has been a full-time game designer since 1997. Knizia have designed over 500 published games, which have won him the Deutcher Spiele Preis four times, one Spiel des Jahres award and numerous other national and international awards. Knizia’s best selling games are Lord of the Rings and Pickomino with over one million copies sold and Keltis with over 600.000 sold copies worldwide. Knizia also designed games such as Lost Cities, Ingenious, Qin and Tigris & Eufrat, which all are released on iOS devices as well. He has a Ph.D. in mathematics and several often European gaming conventions host ‘Kniziathons’ – tournaments solely dedicated to celebrating Knizia-designed games.

SpilBar 16 will conclude with the annual award ceremony for the Danish board game award Guldbrikken (‘The Golden Pawn’), where celebrates the best board games of 2013. Afterwards there will be time to mingle over some drinks or play some of the games in the showcase. Please note that you can apply to showcase your game here!

The event will take place once again at AFUK, the Akademiet for Utæmmet Kreativitet located in Enghavevej 80-82B, on Thursday, September 12th from 16:30 to 21:00. As usual, everyone is welcome to join, so we’re hoping to see you there!

You can also check the event on Facebook to stay updated with the latest changes!

About SpilBar:
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild from The Danish Game Council (Dansk Spilråd). SpilBar is organized in collaboration with IGDA Denmark, Unge Spiludviklere, Spilordningen and Computerspilzonen.
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