Posts tagged Unity Nights

Unity Nights Level 3: Pimp up your game with style



You’ve made some simple games already, one in 3D and a few in 2D. But… they are probably not the prettiest. You might even think that they look a little bit dull.

So… how can you fix that?

Tim Garbos will be giving you some tips and tricks to make sure that your game turns into something way more appealing with just a few tweaks that will take you less than an hour to learn.

As an example, here is the result of Tim’s talk last year, which took the game from the boring game on the left, to the fun-looking game on the right (which you can also play here!):


Join us at Aalborg University Copenhagen, at the Guest Canteen (all the way to the end from the entrance, then turn right), on Wednesday, October 7th at 18:00 for another great Unity Night!

Oh, and if you have some cool project that you want to show to everyone else, simply let us know and we’ll give you some time to present!

Afterwards, as usual, there will be some mingling over beers at the local bar next to Enghave station.

Unity Nights Level 1: Your first Unity game



IGDA Denmark and Aalborg University Copenhagen are once again joining forces to bring back the Unity Nights!

The popular game engine born in Copenhagen has grown into a really mature choice for game developers worldwide, whether you are working on 3D or 2D games, for consoles, PC or mobile platforms.

Now we want to give you a series of free lectures where you can go from zero to hero with Unity.

These lectures will take you from the very first basics of working with Unity to start creating your own games and polishing them up. Later lectures (dates to be announced) will take on more advanced topics such as working with the Mecanim animation system, scripting, physics and programming custom shaders. These will certainly help you also when you join one of the many game jams happening in Denmark!

The first of these lectures will take place on Wednesday, September 23rd at 18:00 at Aalborg University Copenhagen (near the Sydhavn S-train station), in the Guest Canteen area.

Lars Reng will be taking you through a step-by-step workshop in which you will learn the very basics of Unity and get going with your first Unity game. Learn the interface, controls and basic elements, as well as understanding a proper workflow. From there, you will create a game from scratch with Lars.

Lectures usually end with a questions session where you can come with your problems with Unity and we will try to help you as much as possible. Afterwards, it’s common for several of the attendees to go for some mingling over beers at the bar nearby.

And that’s not all! Don’t forget that later on we will announce more lectures to continue with the program into more advanced topics, so follow IGDA Denmark on Twitter and Facebook to stay updated with future announcements, as well as being the first one to hear about the next Unity Nights events.

Facebook event here:


Unity Nights: Pimp my game


How do you turn a game from this into that in under one hour?


That’s exactly what Tim Garbos will be showing on October 15th at Aalborg University Copenhagen for the next session of the Unity Nights that starts at 18:00.

Titled “Unity Nights: Pimp my Game”, Tim will be showing everyone how to take a simple-looking build of a game into something far more visually pleasing and engaging in just under one hour by using a series of tricks, tips and adjustments that you can later on apply to your games in a simple way to achieve different effects.

You can actually see the results yourself in this web build of the game in which you can switch between “boring” and “fancy” graphics with a press of the SPACEBAR key.

If you want to, you can also sign up on the Facebook event page here.

This talk is part of the Unity Nights series where each session will focus on a different aspect of game development. We will be announcing more of these talks soon, so stay tuned!

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