Posts tagged Unity
How do you turn a game from this into that in under one hour?
That’s exactly what Tim Garbos will be showing on October 15th at Aalborg University Copenhagen for the next session of the Unity Nights that starts at 18:00.
Titled “Unity Nights: Pimp my Game”, Tim will be showing everyone how to take a simple-looking build of a game into something far more visually pleasing and engaging in just under one hour by using a series of tricks, tips and adjustments that you can later on apply to your games in a simple way to achieve different effects.
You can actually see the results yourself in this web build of the game in which you can switch between “boring” and “fancy” graphics with a press of the SPACEBAR key.
If you want to, you can also sign up on the Facebook event page here.
This talk is part of the Unity Nights series where each session will focus on a different aspect of game development. We will be announcing more of these talks soon, so stay tuned!
Here at IGDA Denmark we are big fans of Unity, the popular game engine that was born in Copenhagen and quickly caught on with indie game developers, especially in the mobile market. Since it first came out in 2005 the engine has been getting all sort of improvements in usability, performance, features and soon a great new 2D workflow system that makes modern game development extremely accessible to everyone. It’s no wonder it’s become such a widely used engine!
So after some careful planning we want to announce the Unity Nights, a series of free lectures where you can go from zero to hero with Unity.
These lectures will take you from the very first basics of working with Unity to start creating your own games and polishing them up. Later lectures will take on more advanced topics such as working with the Mecanim animation system, scripting, physics and programming custom shaders. These will certainly help you also when you join one of the many game jams happening in Denmark!
But for the moment being, let’s focus on the first three lectures:
- Thursday, September 26th – Unity for absolute dummies
- Wednesday, October 2nd – Building your first game in Unity
- Thursday, October 10th – Building a BETTER game with Unity
The first lecture will get you accustomed with Unity, it’s interface, controls and basic elements, as well as learning a proper workflow. No coding skills required! (Though they will, of course, help). The following two lectures are step-by-step examples where you will be making a fully working game in a tutorial style. If you prefer to, you can save the event on Facebook as well!
All the lectures will begin at 19:00 in order to keep a consistent schedule. Also these lectures will end with a questions session where you can come with your problems with Unity and we will try to help you as much as possible. The location is at Aalborg University Copenhagen, located in Sydhavn (not far from the Sydhavn S-train station, a couple of stops away from the central train station). We will be placing signs at the entrance so you can find the room where these lectures will be taking place.
And that’s not all! Don’t forget that later on we will announce more lectures to continue with the program into more advanced topics, so keep updated with our announcements here or on our Twitter and Facebook pages to be the first one to hear about upcoming Unity Nights!