Unity Nights


IGDA Denmark and Aalborg University of Copenhagen have organized since last year a series of free lectures to learn Unity from scratch.

Unity is a popular game engine that was born in Copenhagen and quickly caught on with indie game developers, especially in the mobile market. Since it first came out in 2005 the engine has been getting all sort of improvements in usability, performance, features and soon a great new 2D workflow system that makes modern game development extremely accessible to everyone. Today it is one of the most widely used game engines around the globe.

With the Unity Nights we want to help both aspiring game developers and professionals to get started with the software and, in later, more advanced sessions, expand the knowledge of the participants in deeper areas of the engine.

The lectures go from the very first basics of working with Unity to start creating fully-working games and polishing them up. Later lectures take on more advanced topics such as working with the Mecanim animation system, scripting, physics and programming custom shaders. Our hope is that this will help participants at game jams such as Nordic Game Jam and Exile Game Jam.

The address is A.C. Meyers Vænge 15, 2450 København SV, in the big room next to the canteen.

Here you can find details on both the upcoming lectures and those that have already taken place, along with the files and projects used in them:

Thursday, September 26th – Unity for absolute dummies

The first lecture was intended to get users accustomed with Unity, it’s interface, controls and basic elements, as well as learning a proper workflow. No coding skills required.

The lecturer was Lars Reng from Aalborg University Copenhagen.

You can download the sample project used in the lecture here. You can also download Jesper Taxbol’s ChainJam project file here.

Wednesday, October 2nd – Building your first game in Unity

The lecture followed a step-by-step tutorial where participants could build a very simple game from scratch where the player can move around a hero with the mouse while avoiding obstacles that destroy him and cannons that shoot at him.

The lecturer was Lars Reng from Aalborg University Copenhagen.

You can download the entire, finished project in here.

Thursday, October 10th – Building a BETTER game with Unity

With the basic skills now acquired, participants will learn how to polish things up to make a simple Unity game into something more complex and detailed.

The lecturer is Lars Reng from Aalborg University Copenhagen.

You can already download the project files for this lecture here.

Thursday, October 17th – Making it look good! & From Blender to Mechanim

Tim Garbos will walk you through how to take your project and make it shine with polish using some Unity tricks. Afterwards, Jesper Taxbøl will explain how to work with a Blender-made character model and integrate it with Unity’s Mechanim animation system.

Tuesday, October 22nd – Creating shaders for Unity

Tim Cooper from Unity explains the gist of creating shaders in Unity and how to best optimize them in your game.

You can download the Shaders Unity Lecture and also the source code for the shaders created during the lecture.

Thursday, November 7th – Blender Workflow

William Reynish, CEO of Haha Animation and Lead Animator in Big Buck Bunny (Blender Institute) will teach proper workflow practices for the 3D modelling program Blender.

Wednesday, November 13th – Unity 2D features

Juha Kiili and Veli-Pekka Kokkonen from Unity explain how to work with Unity’s new 2D features.

Thursday, November 21st – Project and production structure + workflow optimization through editor scripting

Our lecture with the longest name will be taught by Emil “AngryAnt” Johansen to help you optimize your production through a series of Unity tricks.

Thursday, November 28th – Creating sound with things from around

Eske Nørholm will show you how to create sound for games using stuff you can easily find around you, as well as creating digital sound effects from scratch.


All the lectures begin at 19:00 in order to keep a consistent schedule. Also these lectures end with a questions session where participants can come with their problems with Unity and we help solve them as much as possible. The location is at Aalborg University Copenhagen, located in Sydhavn.

You can read more information about the Unity Nights on IGDA Denmark’s Twitter and Facebook pages.


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