Gamedev Bar Meet-up – Halloween Edition


Gamedev Bar Meet-up

It’s time for another Gamedev Bar Meet-up! The last one was a big success and everyone had a great time, so we were really looking forward to doing this again.

Once again, join us at The Dubliner Downtown next Friday evening, bring your co-workers and friends along and sit down to have a chat with other fellow game developers, have a hygge time, drink some beers, show what you’ve been working on…
Come early for some free rounds on us!

Where: The Dubliner Downtown (formerly known as The Bishop’s Arms)
When: Friday October 30th from 18.00 until 22.00 (or until people feel like leaving, really)

You can join the Facebook event here too:

Note: Halloween costume not mandatory.

Unity Nights Level 3: Pimp up your game with style



You’ve made some simple games already, one in 3D and a few in 2D. But… they are probably not the prettiest. You might even think that they look a little bit dull.

So… how can you fix that?

Tim Garbos will be giving you some tips and tricks to make sure that your game turns into something way more appealing with just a few tweaks that will take you less than an hour to learn.

As an example, here is the result of Tim’s talk last year, which took the game from the boring game on the left, to the fun-looking game on the right (which you can also play here!):


Join us at Aalborg University Copenhagen, at the Guest Canteen (all the way to the end from the entrance, then turn right), on Wednesday, October 7th at 18:00 for another great Unity Night!

Oh, and if you have some cool project that you want to show to everyone else, simply let us know and we’ll give you some time to present!

Afterwards, as usual, there will be some mingling over beers at the local bar next to Enghave station.

Unity Nights Level 2: Taking it to the second dimension



After the success of the first Unity Night (don’t forget to share your feedback with us!), we are more than happy to announce the next one with our Level 2: Taking it to the second dimension.

Once again, Lars will be taking you through a step-by-step basics of creating a Unity game. But this time, instead of working with 3D tools, he will show you the different workflow once you set up a Unity 2D scene.

Also, for those that couldn’t make it to the first event, you will be happy to know that this second lecture is prepared so that everyone can join in, so it’s still a good time to join the Unity Nights without feeling lost. Don’t miss the chance!

The talk will take place Tuesday 29th of September, at 18.00 at the Aalborg University Copenhagen in A.C. Meyers Vænge 15, 2450 København.

You can check out our Facebook event as well.

Oh, and here’s a photo from the first Unity Night:


SpilBar starts again and it’s all about the details



One of our favorite events in Copenhagen, SpilBar, is returning after a brief Summer break.

The bi-monthly event features game talks for everyone in the games industry, a game showcase and some free drinks while people mingle.

And the next one is happening this Wednesday, September 30th at 16.30 until 20.00, at the usual spot in Cinemateket, Bio Asta (Basement) in Gothersgade 55, Copenhagen.

For SpilBar 26, the event will feature a series of microtalks where we forget all about the overview and dive deep into the detail.

The speakers are:

Martin Fasterholdt, works at Playdead by day and tries to finish his thesis at night. The topic of his thesis is jumping in 2d platform games. Based on this he will present some of the subtle difference between the jumping in Super Mario Bros. 3 and Super Meat Boy. ”

Andreas Normand Grøntved, lead animator at Playdead, will share his thoughts and ambitions about his highly optimized 6-bone humanoid rig. A rig created specifically to make in-game crowds less costly in terms of performance.

Tim Garbos, currently works at Triband, but has spent the past year polishing a small ios puzzle game called Progress. He will talk about the journey from prototype to final product focusing on the small details and interesting lessons learned from playtesting.

Each talk will explore a single aspect, looking closely at what makes it essential to the player’s experience.
How much can four pixels of animation help your puzzle design? What is the difference between the way Mario and Meat Boy jump?

About SpilBar
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.

Join SpilBar’s Facebook group here.
Join the mailinglist and receive mails about SpilBar events here.

SpilBar 26 is sponsored by Interactive Denmark.

Unity Nights Level 1: Your first Unity game



IGDA Denmark and Aalborg University Copenhagen are once again joining forces to bring back the Unity Nights!

The popular game engine born in Copenhagen has grown into a really mature choice for game developers worldwide, whether you are working on 3D or 2D games, for consoles, PC or mobile platforms.

Now we want to give you a series of free lectures where you can go from zero to hero with Unity.

These lectures will take you from the very first basics of working with Unity to start creating your own games and polishing them up. Later lectures (dates to be announced) will take on more advanced topics such as working with the Mecanim animation system, scripting, physics and programming custom shaders. These will certainly help you also when you join one of the many game jams happening in Denmark!

The first of these lectures will take place on Wednesday, September 23rd at 18:00 at Aalborg University Copenhagen (near the Sydhavn S-train station), in the Guest Canteen area.

Lars Reng will be taking you through a step-by-step workshop in which you will learn the very basics of Unity and get going with your first Unity game. Learn the interface, controls and basic elements, as well as understanding a proper workflow. From there, you will create a game from scratch with Lars.

Lectures usually end with a questions session where you can come with your problems with Unity and we will try to help you as much as possible. Afterwards, it’s common for several of the attendees to go for some mingling over beers at the bar nearby.

And that’s not all! Don’t forget that later on we will announce more lectures to continue with the program into more advanced topics, so follow IGDA Denmark on Twitter and Facebook to stay updated with future announcements, as well as being the first one to hear about the next Unity Nights events.

Facebook event here:


Nordic PocketGamer Connects



Get an IGDA discount of 40% !

Do you also think the danish summer is too hot? Want to take a weekend away from the heat and go for a nice, cooler weather? Then join Pocket Gamer’s conference PGConnects conference in Helsinki from the 7th to the 8th of September 2015.

It’s organised by the team behind Pocket Gamer, PG.Biz, AppSpy (the ones who bought drinks at the last bar meetup). If you are making a mobile game (or maybe a VR game for the new mobile platforms) then this is the place to be!

The event brings together the whole spectrum of the mobile games ecosystem, but is especially focused on the indie developers with a whole host of benefits including:

The Big Indie Pitch – chance to pitch your game face-to-face with media, publishers and experienced devs to get instant feedback, press attention and maybe win prizes!
Developer Showcase expo space - show off your games and discover the next big thing
Celebrate the best of the Nordics – Meet the Finnovators and other leading companies from the region.
Indie Inspiration track - Learn from expert indies such as Rami Ismail, Creative Mobile and the developer of Her Story who’ve made the grade. Discuss how to create and deliver new ideas and to keep your studio afloat
Network like crazy! Our free pitch and match meeting system allows you to organise meets and make the most of your time at the show!
Meet the press! We’ll have at least 20 press outlets represented at the show inc PG, AppSpy, Guardian, Develop plus the local press and a couple of You Tuber
Learn about China market + Meet publishers and investors - We have a number of leading publishers from China attending the event as well as the East meets West track dedicated to explaining new markets and opportunities.

Connect and have fun! After hours networking drinks and parties to let your hair down and have fun (You might end up in sauna… )
Plus there’s a whole host of other stuff as well to check out over the 2 days including a main expo, 5 other conference tracks (looking at everything from publishing in Asia to acquiring and monetising users plus looking ahead to emerging tech like mobile VR and wearables).

Check out for more info!

Gamedev bar meet-up – Summer cooldown edition


Summer drinks

The Danish “Summer” is not letting many of us concentrate on work. IGDA Denmark and Pocket Gamer would therefore like to invite game developers of all shapes and sizes to the first Copenhagen bar meet-up of the season.

These events are meant to be open gatherings where everyone can join in for beers or sodas, meet other developers, reunite with friends, and exchange ideas.

Everyone is more than welcome to join, so bring games and colleagues!

This time we have Chris James, Managing Director of Pocket Gamer, visiting. He would love to meet some of the local (mobile) developers, so come in and say hi. Both IGDA Denmark and Pocket Gamer will be buying a few rounds of beers around 17:30, so being on time is recommended ;-)

Place: “The Dubliner Downtown”
Ny Østergade 14, 1101, Copenhagen K
(Formerly The Bishops Arms – not the Dubliner on Strøget)

Time: 17:30 – 20:00

Facebook event:


IGDA is sponsoring w00t- Copenhagen play Festival and we have 4 free full festival tickets for you!


IGDA has the pleasure to sponsor w00t, Denmark’s first and biggest festival for play and games in the public space.



It’s full of sugar and spice and everything nice, including board games and talks about play and games but also the so called Playful Constructions- human sized installations and work of art, with plays and games incorporated.

It works like this: be one of the first 4 people to comment on our Facebook post with a CAT PHOTO and we’re giving you a free full festival ticket.

Among the perks of joining the festival is also the party on Saturday, with a Concert Game that combines the 8-bit sounds of old game boy with physical play and 5 other games spread throughout the venue.

The event takes place May 29-31st of May at Frederiksberg Søpark.

You can read more about the festival at the official w00t – Copenhagen Play Festival website


Get a scholarship to attend Shayla Games and the VR Game Jam with IGDA Denmark



Have you heard of Shayla Games? It’s Denmark’s newest game development event, which enjoyed a huge success after its first run last year in May 2014.

This year, it’s only getting bigger, and with a strong focus on VR to boot!

With a program full of speakers from Oculus VR, Sony Computer Entertainment Europe, Simplygon and more, a Virtual Reality game jam, boat races (yes, you read right) and more, the second edition of Shayla Games is shaping up to be quite an amazing experience.

So IGDA Denmark has teamed up with Shayla Games to provide a scholarship to enter the game jam! 

As an IGDA Denmark scholarship, we prioritize people who have helped out at previous events such as Nordic Game Jam and Unity Nights, but we still urge you to apply for this scholarship via this online form.

The event will take place May 22-24th 2015, over the weekend, at Aalborg University Copenhagen. That’s the same place as the last few Nordic Game Jam events.

Sign up now and we’ll reach out to you later during the week!

You can read more about the event at the official Shayla Games website at

New board, renewed energy and ambitions



Last May 5th, IGDA Denmark held its annual General Assembly to vote for a new board and discuss future plans for the association.

After a second meeting to begin planning the roles of each new board member and which areas we should focus our energies in, today we are happy to announce our new board for the 2015-2016 period!

Chairman: Anchel Labena
Vice-Chairman: Tim Garbos
Treasurer: Guo Yu Pan
Executive board members:
Rune Drewsen
Mikkel Rasch Nielsen

Jesper Taxbøl
Emil Johansen
Monica Sircu
Michał Królikowski

We will be making a series of new announcements shortly, including ways all of you can reach out to us with proposals, as well as communication channels through which you can also be an active member of the IGDA Denmark association. We have plenty of ideas and new initiatives to help boost the Danish games industry that we will want you to be a part of. In the meantime, you can reach each one of the board members using the email addresses in our Meet the Team page.

Stay tuned for updates!

Go to Top