Everyone in the games industry has heard of Peter Molyneux. But his doppelganger Molydeux has been slowly gathering a lot of attention as well through his Twitter account @petermolydeux, a parody of the game designer who posts the craziest game ideas.
This later on became the basis for a game jam: What would Molydeux, better known as “Molyjam”. And this year the game jam returns on July 5-7, only this time you can join other game developers in Denmark’s first official Molyjam site and compete with other participants worldwide to create truly lifechanging game concepts.
If you are itching for more game jams you should definitely join Molyjam at Platform 4 in Aalborg. The venue will be offering several tools for participants to use such as 3D printers, Playstation Move controllers and more.
All you need to bring is your own computer and a fresh mind to make Molydeux’s game ideas come true. The organizers of Molyjam in Aalborg will take care of the rest so you can get Internet access, a place to sleep and more.
Want to join? Then check out the Facebook event here and sign up for free!
Taking your game to Kickstarter is not easy. Today’s official stats show that more than 65% of the games-related projects never get to be successfully funded.
But then on the other hand you have A Hat in Time, a Kickstarter project that, with the promise of bringing back the gameplay and magic of the classic Nintendo 64-era titles such as Super Mario 64, The Legend of Zelda and Banjo-Kazooie, has managed to secure its funding in a really short amount of time.
Actually, scratch that. It hasn’t simply secured it’s funding quickly. In just 12 hours after the Kickstarter page went up the project was already 50% funded. Less than two days later the game had reached its goal of $30.000. And the counter keeps going up with over $95.000 at the time of this writing and still 23 days to go before the project is closed and the developers Gears for Breakfast get the money. And with every new donation the project gets closer to more stretch goals such as extra chapters in the game, full voice acting and even a song by music composer Grant Kirkhope of Banjo-Kazooie and Donkey Kong fame.
And while the developer is composed of members from the UK, US and Australia, the founder and director of the project is from Aalborg, Denmark.
Jonas Kærlev is a 22-year-old software development student juggling between his 4th semester of studies and developing A Hat in Time. A year ago he decided to start working on a new project that he could put on his resumé and that fueled his determination from the very beginning, but according to him it was not until December of 2012 that he knew where he was heading with it.
Starting the project wasn’t easy either. His biggest obstacle at the beginning was “art assets, definitely!“, says Jonas, “it’s difficult to sell your idea when it’s all boxes moving around, haha!” Luckily he knew Trey Brown, who two months after the project started helped create the vision with his 3D assets, which drink from the influence of The Legend of Zelda: Wind Waker.
One quick look at the game’s current alpha build and it’s clear where the game is drawing inspiration from. Jonas makes it very clear that he has always been a fan of Nintendo and the classic Rare games and some of his past projects, such as his Team Fortress 2 mods, try to reenact the experiences of classic games. On the Kickstarter page for his game he claims he is trying to push (but cannot promise) the game for the Wii U console. ”We all wanted to have [A Hat in Time] on a Nintendo console because the genre’s root is so close to that company. But it never really evolved to more than wishful thinking until the Kickstarter campaign exploded!“, he explains.
One of the biggest hooks of the project that is helping it gain such a massive amount of fans is the promise of bringing back that Nintendo-styled magic. What did those games have that are missing in today’s AAA titles? “It’s fun to explore areas instead of just running through them“, clarifies Jonas, “and I think the N64 did contain a lot of exploration due to its limited ability to render larger scenes. There is a lot of charm to exploring an area in depth and becoming familiar with all corners of it!”
We asked him what advice he would give to other indie developers looking to take their game to Kickstarter. His reply: “If you’re going on Kickstarter, make sure to have something presentable! Have made significant progress on your game before you show it, and not until then is it time to show the world what you’re capable of!”
You can see in-game footage of the game as well as Jonas’ Kickstarter presentation below:
The 15th edition of Spilbar is coming up this week on Thursday 6th, 2013, with the topic of free to play games at its core.
Once again Spilbar will take place at Filmhuset in Gothersgade 55 (in the basement) from 16:30 to 19:00.
At SpilBar 15, game industry veterans Søren Lundgaard and Rune Vendler will give their personal views on the free-to-play-model for games and how it is changing the way we play, produce and perceive games today.
After (and between) the talks, there’ll be a showcase of upcoming Danish games in the lobby for all to play after the sessions.
Spilbar is a great event to attend interesting talks and meet other game developers in Denmark and we highly recommend participating in them. If you haven’t been to previous Spilbar events perhaps the following video recorded during the last Spilbar 14, where the Danish game awards Spilprisen also took place, will convince you:
Back in January during Nordic Game Jam 2013 (and again in a blog post on the NGJ website) we announced a contest to win 10.000 DKK for those who managed to publish and sell their jam games.
Today we were pleased to announce at the w00t Copenhagen Play Festival the winners of the contest.
Out of all the entries we got, Kvasir Games with their board game Wanted: Igor, got the prize after managing to produce and sell copies of the game. Wanted: Igor received the award for “Best Sellable Game” during that year’s Nordic Game Jam. In it, up to 5 players have to build a Frankenstein-inspired monster by collecting cards.
The group got their first hands-on making board games together during Nordic Game Jam in 2012, where they created Mussades, an Arabian-themed race-to-the-finish game which won them the Best Board Game Award and the Jury’s Choice Award from David McCarthy of GREE.
The recently-established company is looking to further push distribution of both their games in stores. ”We want to put Mussades on Kickstarter and we aim to have both games on shelves in stores as soon as possible“, said Simon Cutajar, co-founder of the company.
From IGDA Denmark and Nordic Game Jam we want to give the entire group a big congratulations and we hope they will continue producing board games in the future.
What are you doing this weekend? At IGDA Denmark we’re hoping your answer is w00t! The new games and play Copenhagen festival has been busy filling up their program with tons of activities, talks, games and other fun events to play in the open, at the KU.BE-grounds in Flintholm, close to the metro station.
In case you hadn’t seen our previous announcement, w00t Copenhagen Play Festival is a cooperation between the Copenhagen Game Collective and Vallekilde Højskole, looking for players of all ages to participate and enjoy street Games, kids games, gaming workshops, board games and game talks.
We are an official sponsor of the entire event and we’re even bringing in some of the participants of the last Nordic Game Jam to showcase their games at the festival.
The schedule is going to be incredibly packed, so we encourage you to take a look at it so you can plan ahead!
There will be a strong focus on urban and board games so bring all your energy to have a blast! You will even get the chance to make games in the workshops!
w00t begins this Saturday 25th at 10:00 and will keep on running all the way until Sunday evening with a projection of the film “The King of Kong” closing the festival at Cinemateket. But you might want to get there along with everyone else in the metro first: there will be a game of Train Mafia on the way to Kongens Nytorv that you probably don’t want to miss!
Join us this weekend at Dirch Passers Alle 2, 2000 Frederiksberg. We’re hoping to see you there!
Note: You can also save the event on Facebook here!
Yesterday May 15th 2013 we held our annual General Assembly for IGDA Denmark at the IT University of Copenhagen.
We are really glad with the attendance we got for the event and that there is an active community of people interested in joining our cause to help the Danish games industry. We also got a fair amount of new paid members.
During the General Assembly all members approved the finances report, discussed the benefits of being part of IGDA Denmark and voted for a new board for this new 2013-2014 term.
The results are as follows:
Jesper Taxbøl – Chairman
Tim Garbos – Vice Chairman
Guo Yu Pan – Treasurer
Anchel Labena – Executive Board Member
Henrike Lode – Executive Board Member
Dajana Dimovska – Supplant
Julian Hansen – Supplant
Kristín Guðmundsdóttir – Supplant
Anders Lystad Brevik – Supplant
To sum up, Jesper Taxbøl, Tim Garbos, Guo Yu Pan, Anchel Labena and Dajana Dimovska have been re-elected in the same positions, while Henrike Lode, Julian Hansen, Kristín Guðmundsdóttir and Anders Lystad Brevik join as new board members.
We would like to give a warm welcome to everyone new to the board and we would like to remind you that we are all available to listen to your needs! You can always reach us at firstname.lastname@example.org!
Our partners at Arabic Game Jam are getting ready for the 2013 edition and they want you to be a part of it on May 24-26.
Arabic Game Jam is a 48h non-stop game development event that gathers young adults with a great interest in gaming and professional game developers. Working together in teams participants create innovative game concepts for the Arabic-speaking markets in Sweden as well as the Middle East.
The winning team will receive 10.000 SEK and tickets to Media Evolution’s The Conference in August.
Here’s a few more details:
When: May 24, 5 pm – May 26, 6 pm
Where: K3, Malmö University, Östra Varvsgatan 11A, Malmö.
Participation is free of charge, food and interesting presentations included.
For questions or if you want to register for participation contact:
Karolin El-jaleb email@example.com or phone: +46-762-667350
IGDA Denmark is calling everyone up for the General Assembly for 2013 taking place on Wednesday May 15th at 19:00.
The new location for the GA will be at the IT University of Copenhagen (ITU). The room has yet to be confirmed and will be updated later on. This will allow those present at ITU’s Playday to join the General Assembly right after.
If you want to take part in shaping the association and be part of the organization behind events such as the Nordic Game Jam we welcome you to join this meeting.
The meeting will see the discussion and approval of topics such as the election of a new board, membership fees and an open call for proposals for future events.
Prior registration is not required to attend, but you can also sign up for the General Assembly on our Facebook event.
We are hoping to see you there!
Sun. Lying down on the grass. Bagpipes. Getting your head chopped off. Being shot. Singing songs on the piano. Sauna. Oculus Rift. Leap Motion. Non-euclidean boats. Particle fields. Dreaming goats. The president of the United States. Swings. Beer. Dreaming fish. Playing games.
All these random things have one thing in common: they all happened during Exile Game Jam Spring 2013.
When we announced it, we insisted on Exile being a very cozy game jam and we meant it. It was not only a great chance to escape from the daily stress and into the beautiful building of Vallekilde Højskole, but also an opportunity to take your chances at making something fun and unique, and Exile provided.
As per usual, Exile started with outdoor games and time to mingle and meet each other. This allows participants to get together and work on a small challenge before the actual game jam started on Thursday. Everyone wrote a short idea for a game in a small piece of paper and put it in a box, and then these were distributed randomly to everyone, given time to talk to other participants about it and then pitch it to the crowd to gather anyone interested in joining to work on it.
Over the following 48 hours people had time to both make some cool games and relax outdoors, play music or even go to the sauna. Mealtimes are always something to look forward to: the food at Vallekilde is amazing.
The result of all this? Lots of crazy, interesting and fun games that were later presented to everyone, with three winners chosen afterwards by a committee:
On second place was “The Quincy Incident“, a non-euclidean first person experience where players have to find their way through a boat in a psychological horror setting:
And on third place was “Demonic Shotgun 2010: The House Warming“, a minimalistic top-down shooter that takes place on an architect’s blueprint:
A special mention goes to an impressive media success: “Disunion” caught the attention of several media outlets shortly after the game jam ended, with mentions in several sites such as Kotaku, Gamespot, Penny Arcade and more. Also made for the Oculus Rift, the game offers a most unique experience: having your head cut off by a guillotine:
But it’s still worth mentioning that there were many more games worth checking out presented at the end of Exile. You can try out more of them by visiting Unicorn7.
Afterwards the jam concluded with a party and a final hangout the following morning.
We would like to thank all the participants for being there, making the experience as great as it was. Just seeing Twitter full of messages like this shows how much everyone enjoyed it:
— Thomas Joris Papa (@thomasjpapa) May 6, 2013
— Bram Michielsen (@brammichielsen) May 6, 2013
We’re very much looking forward to the next Exile Game Jam in Autumn 2013! Don’t forget that you can stay updated on more Exile news by joining our Facebook group!
Some more photos:
EDIT: We are really happy with the amount of participation we are getting! Since we would love for everyone to be able to come, we are extending the offer by making more tickets available! You can still apply for the tickets until SATURDAY, MAY 11TH, so hurry up if you still haven’t applied through this form HERE.
Unite conferences have always been the biggest, most important Unity developer events worldwide, and the May 21-22nd Unite Nordic conference is shaping up to be packed full of talks and inspirational breaks from the likes of Rovio, Mojang, Nintendo and more, all with a focus on making great interesting games using the Unity game engine.
The programme will kick off with a keynote from Unity CEO and co-founder David Helgason and will continue with talks focused on taking your game development and business skills to the next level on subjects like sound design, publishing in the Chinese market, starting up your own company and more.
If you have been to any of the events we organize at IGDA Denmark such as Nordic Game Jam and Exile, you will have probably noticed that Unity is a big supporter of game jams.
True to form, we’ve teamed up with Unicorn7.org to give away 15 free tickets to Unite Nordic to lucky Nordic Game Jam and Exile participants.
How do you apply for this scholarship? Easy: you just have to fill in your details in this form and we will choose the 15 people who will be attending Unite Nordic free of charge!
Still not convinced? You can check more information about the event at Unite Nordic’s website, such as the full program schedule, venue and more.
And as a bonus, just by attending you will enter a draw for a giveaway of 10 Unity Pro licenses and 2 Unity Pro bundles which include iOS Pro, Android Pro, and the upcoming Windows Store Pro add-on.
So what are you waiting for? Apply now for a chance to go to Unite Nordic now!