IGDA has the pleasure to sponsor w00t, Denmark’s first and biggest festival for play and games in the public space.
It’s full of sugar and spice and everything nice, including board games and talks about play and games but also the so called Playful Constructions- human sized installations and work of art, with plays and games incorporated.
It works like this: be one of the first 4 people to comment on our Facebook post with a CAT PHOTO and we’re giving you a free full festival ticket.
Among the perks of joining the festival is also the party on Saturday, with a Concert Game that combines the 8-bit sounds of old game boy with physical play and 5 other games spread throughout the venue.
The event takes place May 29-31st of May at Frederiksberg Søpark.
You can read more about the festival at the official w00t – Copenhagen Play Festival website http://w00t.dk/
Have you heard of Shayla Games? It’s Denmark’s newest game development event, which enjoyed a huge success after its first run last year in May 2014.
This year, it’s only getting bigger, and with a strong focus on VR to boot!
With a program full of speakers from Oculus VR, Sony Computer Entertainment Europe, Simplygon and more, a Virtual Reality game jam, boat races (yes, you read right) and more, the second edition of Shayla Games is shaping up to be quite an amazing experience.
So IGDA Denmark has teamed up with Shayla Games to provide a scholarship to enter the game jam!
As an IGDA Denmark scholarship, we prioritize people who have helped out at previous events such as Nordic Game Jam and Unity Nights, but we still urge you to apply for this scholarship via this online form.
The event will take place May 22-24th 2015, over the weekend, at Aalborg University Copenhagen. That’s the same place as the last few Nordic Game Jam events.
Sign up now and we’ll reach out to you later during the week!
You can read more about the event at the official Shayla Games website at www.shaylagames.com
Last May 5th, IGDA Denmark held its annual General Assembly to vote for a new board and discuss future plans for the association.
After a second meeting to begin planning the roles of each new board member and which areas we should focus our energies in, today we are happy to announce our new board for the 2015-2016 period!
Chairman: Anchel Labena
Vice-Chairman: Tim Garbos
Treasurer: Guo Yu Pan
Executive board members:
Mikkel Rasch Nielsen
We will be making a series of new announcements shortly, including ways all of you can reach out to us with proposals, as well as communication channels through which you can also be an active member of the IGDA Denmark association. We have plenty of ideas and new initiatives to help boost the Danish games industry that we will want you to be a part of. In the meantime, you can reach each one of the board members using the email addresses in our Meet the Team page.
Stay tuned for updates!
UPDATE: The date for the General Assembly has been moved to May 5th at 19.00. The reason for the delay is because that will allow us to close the previous fiscal year at the end of April.
It is my pleasure, after a successful Nordic Game Jam, to call for our annual general assembly.
It will be held Tuesday the 5th of May 2015, from 19:00 at:
Pilestræde 43, 3. floor
1112 København K.
Our bylaws state the following agenda:
- Choice of moderator.
- Choice minutes taker
- Report of the Chairman
- Treasurer’s report and its approval
- Set membership fee
- Election of auditor and deputy auditor
- Election of Board
Proposals need to be sent in written and actionable form to the board (firstname.lastname@example.org), no later that 2 weeks before the assembly.
Are you interested in sound design for games or already working in the games industry in an audio-related position?
The leading developer for game audio middleware, Audiokinetic, has announced that they will be coming to Copenhagen on their European tour for 2015. Even better, they have invited everyone for free (with limited seating) to join in for a talk about their professional Wwise software on February 5th 2015 from 14.00 to 19.00.
They will be showing some case examples from the game Assassin’s Creed IV – Black Flag and how Wwise became the tool that allowed them to create true immersive audio experiences.
The speakers are Aldo Sampaio, Audio Director and Alexis Rousseau-Dupuis, Sound Programmer at Ubisoft Entertainment, making this one talk not to miss.
The talk is aimed at sound designers, media composers and also game developers and intends to have attendees walking away from the event with inspiration on how to apply these techniques on your own games.
While the event is free to attend, seating availability is limited.
So sign up as soon as you can to ensure you have a spot!
You can find more information about the talk at www.audiokinetic.com/en/wwisetour2015/
How do you turn a game from this into that in under one hour?
That’s exactly what Tim Garbos will be showing on October 15th at Aalborg University Copenhagen for the next session of the Unity Nights that starts at 18:00.
Titled “Unity Nights: Pimp my Game”, Tim will be showing everyone how to take a simple-looking build of a game into something far more visually pleasing and engaging in just under one hour by using a series of tricks, tips and adjustments that you can later on apply to your games in a simple way to achieve different effects.
You can actually see the results yourself in this web build of the game in which you can switch between “boring” and “fancy” graphics with a press of the SPACEBAR key.
If you want to, you can also sign up on the Facebook event page here.
This talk is part of the Unity Nights series where each session will focus on a different aspect of game development. We will be announcing more of these talks soon, so stay tuned!
New year, new edition of Nordic Game Jam. And it’s time to make a call to all of you who want to be part of organizing the event for 2015!
This time we are having an online sign-up form where those interested can apply for specific core roles in the organization, and then the board of IGDA Denmark, our parent organization, will make the selection according to the responses.
This is not a call for volunteers to help during the event! That is something that will come later down the year. Instead, this is for filling in the main roles that will be working from now on and until a bit after the event is finished to make sure that everything goes as perfect as possible. And that includes managing sponsors, organizing ticket sales, doing PR, setting up the talks and workshops… It’s a small team of 5 to 7 people and we need your commitment to ensure that next year’s Nordic Game Jam is even better than the last!
2014 was a huge success (500 participants!!!) and we want to see the same level of excitement and passion that the organizers put last time.
So if you are up to the challenge, please let us know by filling in this online form!
On October 10 we will be announcing the final group, which will be briefed on the outline of the event (budget, size of the venue, etc.)
There’s a new games conference around, and this one is BIG! In fact, we dare say this is probably Denmark’s biggest games conference to date, with over 20 speakers, both from the AAA games industry and indies, and an expo with 25 games showcasing some of the most creative uses of alternative control methods, new gameplay mechanics and just simply fun games.
It’s called [Select/Start] PLAY and it takes place on October 3rd in Viborg, Denmark.
And we are sponsoring a bus from Copenhagen to Viborg and back for just 190 DKK!
While it’s the first year this conference is being held, there’s no denying that the organizers at The Animation Workshop have put together an impressive line-up. There’s well-known industry figures such as Dan Adelman, who until very recently worked for almost 9 years at Nintendo of America. There’s Martin Hollis, who created the insanely well-regarded GoldenEye and Perfect Dark on the Nintendo 64. Mike Dailly, who worked on Lemmings and GTA when he was at DMA Design before it became Rockstar North. Shawn Robertson, Lead Animator for Bioshock and Bioshock Infinite. Bjørn Jacobsen, Sound Designer for EVE: Online. Ryan Green, creator of the heart-breaking That Dragon, Cancer. Eline Muijres, producer at GameOven which creates new physical game experiences like Bounden and Fingle. There’s Dajana Dimovska, Mata Haggis, Eva Gaspar, Ed Cooke…
The list goes on and on to cover everything in games from game design lectures to how to protect your IP. And that is before we even get to the w00t GameClubbing event at night at the Games Expo site next door.
Put simply, this is one incredibly packed event. And it’s not even expensive at all, with normal tickets running at 120 DKK and students getting in for free.
But we know a lot of people are worried about having to travel all the way to Viborg for the conference. Some don’t know how exactly to get there, and many don’t want to bother with finding a place to stay.
Which is why IGDA Denmark is sponsoring a bus from Copenhagen to Viborg specifically for this event!
We have partnered with the organizers of [Select/Start] PLAY to make sure that those in the Copenhagen area (or even those coming from Sweden!) can have it as easiest as possible to join the conference.
What we are offering is a round bus trip from Copenhagen to Viborg and back included with a full conference ticket for the most affordable price we could reach: 190 DKK.
The bus we are sponsoring will leave from Copenhagen at 5 am on October 3rd and will arrive to Viborg in time for the conference to start.
Then you will be able to stay for the expo and the party before the bus picks everyone up again at midnight to return to Copenhagen (arriving at 3:30 am). We imagine most of you will take a nap in the bus.
There’s only 40 seats available for this bus though! So we suggest you go and get them before they run out!
You can get the tickets at www.selectstartplay.org!
First of all, it feels great to finally be able to use the new SpilBar logo that was unveiled at the previous SpilBar 20 (which was a great celebratory event full of great micro-talks and marked the last event for the Spring 2014 semester.
But after the Summer a new period begins, and what better way to do so than with a new SpilBar event come September 11th with nothing less than Stone Librande as the guest speaker!
If case his name doesn’t directly ring a bell, perhaps his works will: Stone Librande is Lead Designer at Riot Games (League of Legends) and has worked in the game industry for over 10 years on games such as Diablo 3, Spore, and SimCity. In addition to his full-time job designing video games, he also teaches game design courses at Cogswell College and at Carnegie Mellon’s ETC program. He runs design seminars at the Game Developers Conference and at other locations around the world. An avid game collector, Stone’s walk-in closet holds more than 300 card and board games, including 30 that he has designed himself.
Over many years, Stone has been designing card and board games to entertain his children as they grew from age 3 to age 22. During his talk at SpilBar 21, titled 19 Games in 19 Years, he will show 19 of those games and describe how his design techniques have evolved over time, as he went from making simple color matching games to tactical battle simulations. Along the way he will talk about the lessons he has learned and how his children have shaped his personal design philosophy. He invites you to create your own games for your family and friends and shares many tips that will help get you started.
But not only that, this event will once again host the Guldbrikken Awards, which was so successful last year, where the best board games of 2014 will receive awards. As usual there will be a whole bunch of board games to play, both well known ones and unpublished ones (with an open call for games coming soon!)
So mark down the following date and place:
Where: The Design Society, HC Andersens Boulevard 27, 1553 Copenhagen V
When: Thursday, September 11th from 16:30 to 21:00
Such is the case of the Copenhagen-based developers at Reign Bros, the creators of the multiplayer game Stikbold, which took its first steps during Nordic Game Jam 2013.
The team worked together to produce a weird experimental multiplayer game for 2-10 players, which ended up winning the “Most Fun” award at NGJ13. The original game was a fun, last-man-standing experience that mixed a traditional ball game with lots of crazy events, such as the arena breaking down into a platform floating on the sea with huge whales jumping out of the water and crushing unsuspecting players while trumpets fall out of the sky for the winning player to annoy the rest.
With such a success in their hands, the 5-person group formed by Jacob Herold, Anders Østergaard, Lars Bindslev, Martin Petersen and Simon Engelsted Vestergaard decided to apply for other awards and funding opportunities, beginning with CREATE, organized by OUYA and KillScreen Magazine. It won the “Best Game in Unity” award, putting them one step closer towards the realization of a game studio.
Thanks to funding programs such as Nordic Game Program and the Danish Film Institute they were able to officially start the company and work full time on Stikbold, as well as focus on some of the bigger players in games distribution like Sony and Microsoft, so their current focus is consoles and PC.
Since then, the game has been gaining a whole host of new features. Perhaps most notably since the game’s inception (besides making the multiplayer even more fun than the original NGJ prototype) is the addition of a story mode for both single player and 2 player co-op. This was born as a way to let players experience the crazy universe of Stikbold and meet the colorful characters that inhabit it.
The company believes in creating the games they find interesting to play and work on, something they are confident will give the best results rather than making the same type of game over and over and letting that become the company’s identity. There’s also a high degree of freedom in the team to work on different projects as a way to keep everyone inspired.
The biggest difficulty for them so far has been making people notice their game in order to establish the company properly, though they consider themselves fortunate for being picked for various showcases at Nordic Game Conference, IndieCade East, A Maze Berlin and more. Something that definitely helps the team gain the necessary attention to attract distribution deals.
Their advice to newcomers to the games industry and those looking to establish a games studio? “To start as small as possible and scale the project up according to budget. After all, scaling up is always easier than scaling down”, says Martin Petersen.
|Founded: 2013Location: Copenhagen
|Stikbold (Under development – PC and consoles)|